tiny projects: ten principles
- Finish something.
The only membership requirement. You come to the room with a thing that's done, at whatever size done means. Deter Ranch rule.
- Release freely.
Put it out before you've decided whether it's good. Daniel's least-cared-about SoundCloud tracks were the ones that landed, and that's not an accident. Attachment is what makes work overwrought.
- Tiny is the scope, not the ambition.
Small enough to finish in 2 weeks. That constraint is the whole engine.
- Real name on it.
Every piece carries the maker's name. IP stays individual. The collective is a context, not an owner.
- Flat by construction.
No hierarchy, no lanes, no one who owns a category. Everybody makes, everybody shows, and the room stays one room.
- Quality people.
Design for the small room. If it scales past the point where everyone knows what everyone else is making, it stopped being this.
- Any medium counts.
A track, a repo, a sculpture, a run of 40 printed things, a website that does one joke. Medium neutrality is the point.
- The site is a directory, not a portfolio.
Blue links on beige. Craigslist-grade, Beige Records lineage. It links out to wherever the work already lives and it never tries to hold the work itself.
- Show and tell is the metabolism.
Monthly. Everyone brings the thing. That rhythm is what turns intent into output, and it's the only governance the group needs.
- Go where the sameness is.
Plant it in the places that have converged on one look. San Francisco tech is the obvious first one.
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